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  <url>
    <loc>https://k-kaitezidis.com/</loc>
    <lastmod>2026-04-25</lastmod>
    <changefreq>monthly</changefreq>
    <priority>1.0</priority>

    <image:image>
      <image:loc>https://k-kaitezidis.com/portrait.png</image:loc>
      <image:title>Kyriakos Kaitezidis — Senior FX Artist</image:title>
      <image:caption>Senior FX Artist working in Houdini, Solaris, and Karma XPU. Six years of large-scale destruction, fluid, and pyro simulations for film, television, and commercials.</image:caption>
    </image:image>

    <image:image>
      <image:loc>https://k-kaitezidis.com/work/dune-explosion-poster.webp</image:loc>
      <image:title>Dune Explosion — FX study</image:title>
      <image:caption>Procedural rocket-trail system auto-detonating on heightfield terrain. Houdini, Solaris, Karma XPU, Axiom Solver.</image:caption>
    </image:image>

    <image:image>
      <image:loc>https://k-kaitezidis.com/work/godzilla-rise-poster.webp</image:loc>
      <image:title>Godzilla Rise — hero ocean breach</image:title>
      <image:caption>FLIP surface with curvature and velocity-driven whitewater for tight foam control around the silhouette.</image:caption>
    </image:image>

    <image:image>
      <image:loc>https://k-kaitezidis.com/work/white-chocolate-poster.webp</image:loc>
      <image:title>White Chocolate — food and liquid lookdev</image:title>
      <image:caption>FLIP white chocolate flowing over fractured chocolate chunks. Studio R&amp;D lookdev brief in Solaris with Karma XPU.</image:caption>
    </image:image>

    <image:image>
      <image:loc>https://k-kaitezidis.com/work/nyx-poster.webp</image:loc>
      <image:title>Atmospheric Environment Creation</image:title>
      <image:caption>Personal environment study with procedural shaders, scatter, fog, and background terrain in Solaris with Karma XPU.</image:caption>
    </image:image>

    <video:video>
      <video:thumbnail_loc>https://k-kaitezidis.com/work/dune-explosion-poster.webp</video:thumbnail_loc>
      <video:title>Dune Explosion — Personal FX Study</video:title>
      <video:description>Personal FX study inspired by the destruction sequences in Dune. A procedural rocket-trail system auto-detonates each missile on contact with a heightfield terrain — Axiom-driven pyro plays out in Solaris without hand-keyed triggers, rendered on GPU with Karma XPU. Sole artist, 3–5 day turnaround.</video:description>
      <video:content_loc>https://k-kaitezidis.com/work/dune-explosion.mp4</video:content_loc>
      <video:family_friendly>yes</video:family_friendly>
      <video:live>no</video:live>
      <video:requires_subscription>no</video:requires_subscription>
      <video:publication_date>2025-01-01T00:00:00+00:00</video:publication_date>
      <video:tag>Houdini</video:tag>
      <video:tag>Solaris</video:tag>
      <video:tag>Karma XPU</video:tag>
      <video:tag>Axiom Solver</video:tag>
      <video:tag>Pyro</video:tag>
    </video:video>

    <video:video>
      <video:thumbnail_loc>https://k-kaitezidis.com/work/godzilla-rise-poster.webp</video:thumbnail_loc>
      <video:title>Godzilla Rise — FLIP Hero Shot</video:title>
      <video:description>Hero shot of Godzilla breaching open ocean for a freelance client. FLIP surface with a custom whitewater spawn driven by curvature and velocity for tighter foam control around the silhouette. Built in Solaris and rendered on GPU with Karma XPU.</video:description>
      <video:content_loc>https://k-kaitezidis.com/work/godzilla-rise.mp4</video:content_loc>
      <video:family_friendly>yes</video:family_friendly>
      <video:live>no</video:live>
      <video:requires_subscription>no</video:requires_subscription>
      <video:publication_date>2025-01-01T00:00:00+00:00</video:publication_date>
      <video:tag>Houdini</video:tag>
      <video:tag>Solaris</video:tag>
      <video:tag>Karma XPU</video:tag>
      <video:tag>FLIP</video:tag>
      <video:tag>Whitewater</video:tag>
    </video:video>

    <video:video>
      <video:thumbnail_loc>https://k-kaitezidis.com/work/white-chocolate-poster.webp</video:thumbnail_loc>
      <video:title>White Chocolate — Studio R&amp;D Lookdev</video:title>
      <video:description>Studio R&amp;D brief on food and small-scale liquid lookdev. Fractured a chocolate bar with break patterns matched to how real chocolate snaps, then hand-placed the milk chocolate chunks to shape the white chocolate flow. FLIP sim inside Solaris, rendered on GPU with Karma XPU.</video:description>
      <video:content_loc>https://k-kaitezidis.com/work/white-chocolate.mp4</video:content_loc>
      <video:family_friendly>yes</video:family_friendly>
      <video:live>no</video:live>
      <video:requires_subscription>no</video:requires_subscription>
      <video:publication_date>2025-01-01T00:00:00+00:00</video:publication_date>
      <video:tag>Houdini</video:tag>
      <video:tag>Solaris</video:tag>
      <video:tag>Karma XPU</video:tag>
      <video:tag>FLIP</video:tag>
      <video:tag>Lookdev</video:tag>
    </video:video>

    <video:video>
      <video:thumbnail_loc>https://k-kaitezidis.com/work/nyx-poster.webp</video:thumbnail_loc>
      <video:title>Atmospheric Environment Creation</video:title>
      <video:description>Personal environment study rebuilt from memory. Extended with procedural shaders, procedural scatter, fog, background trees and a rocky horizon — all in Solaris, rendered on GPU with Karma XPU.</video:description>
      <video:content_loc>https://k-kaitezidis.com/work/nyx.mp4</video:content_loc>
      <video:family_friendly>yes</video:family_friendly>
      <video:live>no</video:live>
      <video:requires_subscription>no</video:requires_subscription>
      <video:publication_date>2025-01-01T00:00:00+00:00</video:publication_date>
      <video:tag>Houdini</video:tag>
      <video:tag>Solaris</video:tag>
      <video:tag>Karma XPU</video:tag>
      <video:tag>Volumetrics</video:tag>
      <video:tag>Procedural Scatter</video:tag>
    </video:video>
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