Studio R&D · Lookdev · 2025
White Chocolate
Most of the build goes into the look.
Studio R&D brief on food and small-scale liquid lookdev. I fractured a chocolate bar so it breaks the way real chocolate snaps, then placed the milk chocolate chunks by hand to steer the white chocolate flow. FLIP sim in Solaris, rendered on GPU with Karma XPU. Most of the 3-day build went into shading, lighting and a focus-pull camera move that sells the beat.
Godzilla Rise
Dune Explosion
Atmospheric Environment Creation